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With version 2.5, Blender has made tremendous improvements in nearly every major area of the software, including its interface, modeling and animation work flows, tools, and python API. It is the result of careful study of use cases, years of community input and collaboration, and a complete reorganization and re-write of the software’s source code. This video explains the most salient differences between Blender 2.4 and Blender 2.5. It isn’t an exhaustive list of new functionality (it would be too long!) but instead serves as a concise primer to the evolution of 2.5 and its major improvements over previous versions. It has been made for the Blender 2.5 documentation project. It is the video transcription for the following page : wiki.blender.org
My first (all real-time) physics testing in Blender 2.5 Alpha 0 GUI (sorry, screen capture software does not show smoothness of frames and messed up the on-screen graphics). It’s my first time using Blender. Decided to go straight to 2.5 Alpha 0 (I think you could do the same thing using a modified Blender 2.49b). Still lots for me to learn… fun… and I’m very impressed so far. Doesn’t fully exploit Bullet Physics, but it does support quite a bit. Here’s hoping it can be fully exploited as an animation FX tool in the future. BTW Bullet physics simulation is single-threaded in Blender for now, so only one CPU core was working in these tests. I added the Bullet Physics btCapsuleShape primitve shape to the Blender 2.5 source code as a first exercise; this video attempts to justify why I did this and shows some of my quick experiments using that physics shape.