Seamless Shader Prototype
Written by admin on Feb 28th, 2010 | Filed under: Source Code Tools
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UPDATE: The full source code is now available on www.harefort.com for anyone to look at and be inspired by. A Shader Prototype that I’m working on. It can be used in any next-gen engine. Features: – no unwrapping required – no texture-seams – terrain may deform at runtime – 4 terrain layers – blending-masks for terrain-mixing – tailor-made painting-tool for 3Dsmax The shader and the painting-tool are still WIP.








